:)Īnd since the model format is based on GFF4, missing pieces of information are relatively easy to decipher too. tazpn even created standalone model viewers for Dragon Age: Origins and Dragon Age II, and released them with sources under the terms of the 3-clause BSD license. Lucky for me, the Dragon Age model format is reasonably well documented in the Dragon Age toolset wiki. This time: Dragon Age: Origins and Dragon Age II. Similar to my posts about my progress with Sonic Chronicles: The Dark Brotherhood ( Part 1, Part 2, Part 3), The Witcher, Jade Empire and Neverwinter Nights 2, this will be a short description of what I did. Yet further down the path of getting all targeted games to show areas, it seems like I reached the end with Dragon Age: Origins and Dragon Age II. Note: This is a cross-post of a news item on the xoreos website. This post gives a short update on the current progress. Xoreos is a FLOSS project aiming to reimplement BioWare's Aurora engine (and derivatives), covering their games starting with Neverwinter Nights and potentially up to Dragon Age II.
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